Unreal Engine 5 Shaders and Effects Cookbook

Rp957.350

Unreal Engine 5 Shaders and Effects Cookbook 402 pages / 19.05 x 2.41 x 23.5 cm / ENG What you will learn Leverage the capabilities of Lumen and Nanite to create breathtaking experiences Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes Explore the Material Editor to build complex materials and textures and achieve a high level of detail Optimize your materials to run seamlessly on multiple platforms Understand the various nodes and functions required to create impressive visual effects Table of Contents Understanding Physically Based Rendering Customizing Opaque Materials and Using Textures Making Translucent Objects Playing with Nanite, Lumen, and Other UE5 Goodies Working with Advanced Material Techniques Optimizing Materials for Mobile Platforms Exploring Some More Useful Nodes Going Beyond Traditional Materials Adding Post-Processing Effects Order @toagraphicbook

100 in stock

SKU: 10496063716 Category:

Description

Unreal Engine 5 Shaders and Effects Cookbook 402 pages / 19.05 x 2.41 x 23.5 cm / ENG What you will learn Leverage the capabilities of Lumen and Nanite to create breathtaking experiences Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes Explore the Material Editor to build complex materials and textures and achieve a high level of detail Optimize your materials to run seamlessly on multiple platforms Understand the various nodes and functions required to create impressive visual effects Table of Contents Understanding Physically Based Rendering Customizing Opaque Materials and Using Textures Making Translucent Objects Playing with Nanite, Lumen, and Other UE5 Goodies Working with Advanced Material Techniques Optimizing Materials for Mobile Platforms Exploring Some More Useful Nodes Going Beyond Traditional Materials Adding Post-Processing Effects Order @toagraphicbook